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'''Combat Arts''' are special moves that players of [[CrossWorlds]] can use. There are four types of Combat Arts, aligned with the four basic combat skills: [[Melee]] Arts, [[Balls|Throw]] Arts, [[Dashing|Dash]] Arts and [[Guarding|Guard]] Arts. What you are doing while starting a combat art (standing, guarding, dashing, and aiming) determines the type of combat art performed. For example, if you use your combat art while guarding you will use a Guard Art, and if you use your combat art while dashing you will use a Dash Art. There are three levels of combat arts, and once unlocked the higher-level arts can be used by holding the Special key for longer, causing Lea to charge up. Higher level arts cost more to use, but are also more powerful.  
'''Combat Arts''' are special moves that players of [[CrossWorlds]] can use. There are four types of Combat Arts, aligned with the four basic combat actions: [[Melee]] Arts, [[Balls|Throw]] Arts, [[Dashing|Dash]] Arts and [[Guarding|Guard]] Arts. What you are doing while starting a combat art (standing, aiming, dashing, or guarding) determines the type of combat art performed. For example, if you use your combat art while guarding you will use a Guard Art, or if you use your combat art while dashing you will use a Dash Art. There are three levels of combat arts, and once unlocked the higher-level arts can be used by holding the Special key for longer, causing Lea to charge up. Higher level arts are more powerful but cost more to use.


Each element has its own set of combat arts, that can only be used while in that elemental mode. For every combination of type, level and element, there are between zero and two combat arts available. In the case where there are two, they can be exchanged using the [[Circuit]] tree Swap Branches feature. Lea has a total of 92 combat arts - 16 neutral and 19 for each element.
Each element has its own set of combat arts, that can only be used while in that elemental mode. For every combination of type, level and element, there are between zero and two combat arts available. In the case where there are two, only one may be active at a time, exchanged in the [[Circuit]]s menu. You can select which combat arts you like best or specialize around your current situation, but you cannot swap in the middle of combat since you can't access the main menu. Lea has a total of 92 combat arts - 16 neutral and 19 for each element.


In CrossWorlds, each class has a unique pool of combat arts, making a total of 460 combat arts. In practice, however, only a few select combat arts from the non-Spheromancer pools will be seen in-game.
In CrossWorlds, each class has a unique pool of combat arts, making a total of 460 combat arts. In practice, however, only a few select combat arts from the non-Spheromancer pools will be seen in-game.


Using a combat art uses SP ([[Special Points]]), with higher-level combat arts costing more (1 for level 1, and 3 for level 2). SP can be regained by attacking enemies (during combat) or letting them auto-regenerate to one-fourth the maximum SP. Half if level two Combat Arts are unlocked, and learned.
Using a combat art uses SP ([[Special Points]]), with higher-level combat arts costing more: 1 SP for level 1, 3 SP for level 2, and 6 SP for level 3. Generally the total impact (damage, knockback, duration, etc.) of higher-level combat arts scales linearly with SP spent. Blue SP recharges automatically, faster outside combat, thereafter you must attack enemies to charge purple SP. This means level 1 combat arts are always available, but for most of the game higher levels are only available during combat where you are actively engaged.


==Spheromancer Combat Arts==
==Spheromancer Combat Arts==
{|class="wikitable"
!Element
!Level
![[Dashing|Dash Arts]]
![[Guarding|Guard Arts]]
![[Melee|Melee Arts]]
![[Balls|Throw Arts]]
|-
|rowspan=2|Neutral
|1
|[[File:Azure-strike-icon.png|26px]] [[Azure Strike]]<br />[[File:First-cut-icon.png|26px]] [[First Cut]]
|[[File:Proximity-blast-icon.png|26px]] [[Proximity Blast]]<br />[[File:Guard-sphere-icon.png|26px]] [[Guard Sphere]]
|[[File:Spin-dance-icon.png|26px]] [[Spin Dance]]<br />[[File:Sphere-saw-icon.png|26px]] [[Sphere Saw]]
|[[File:Ball-of-steel-icon.png|26px]] [[Ball of Steel]]<br />[[File:Bullet-rain-icon.png|26px]] [[Bullet Rain]]
|-
|2
|[[File:Azure-surge-icon.png|26px]] [[Azure Surge]]<br />[[File:Final-showdown-icon.png|26px]] [[Final Showdown]]
|[[File:Vortex_Blast-icon.PNG|26px]] [[Vortex Blast]]<br />[[File:Blade_Sphere-icon.PNG|26px]] [[Blade Sphere]]
|[[File:Spiral_Dance-icon.PNG|26px]] [[Spiral Dance]]<br />[[File:Sphere_Storm-icon.PNG|26px]][[Sphere Storm]]
|[[File:Ball_of_Boomerang-icon.PNG|26px]] [[Ball of Boomerang]]<br />[[File:Bullet_Inferno-icon.PNG|26px]] [[Bullet Inferno]]
|-
|rowspan=3|[[Heat]]
|1
|[[File:Crimson-strike-icon.png|26px]] [[Crimson Strike]]<br />[[File:Ashen-mine-icon.png|26px]] [[Ashen Mine]]
|[[File:Recoil_Trumpet-icon.PNG|26px]] [[Recoil Trumpet]]<br />[[File:Ring-of-fire-icon.png|26px]] [[Ring of Fire]]
|[[File:Fire-whirl-icon.png|26px]] [[Fire Whirl]]<br />[[File:Flame-jab-icon.png|26px]] [[Flame Jab]]
|[[File:Burn!-icon.png|26px]] [[Burn!]]
|-
|2
|[[File:Crimson_Stream_-icon.PNG|26px]] [[Crimson Stream]]<br />[[File:Mine_Valley_-icon.PNG|26px]] [[Mine Valley]]
|[[File:Kindling_Farfare-icon.PNG|26px]] [[Kindling Fanfare]]<br />[[File:Burning_Pulse-icon.PNG|26px]] [[Burning Pulse]]
|[[File:Calamity_Trigger-icon.PNG|26px]] [[Calamity Trigger]]<br />[[File:Blazing_Dragon-icon.PNG|26px]] [[Blazing Dragon]]
|[[File:Flare_Burn!-icon.PNG|26px]] [[Flare Burn!]]
|-
|3
|[[File:Scarlet-rain-icon.png|26px]] [[Scarlet Rain]]
|[[File:Ignite-embers-icon.png|26px]] [[Ignite Embers]]<br />[[File:Ancient-sun-icon.png|26px]] [[Ancient Sun]]
|[[File:Ragnarök-icon.png|26px]] [[Ragnarök]]<br />[[File:Vermillion-echo-icon.png|26px]] [[Vermillion Echo]]
|
|-
|rowspan=3|[[Cold]]
|1
|[[File:Indigo_Strike-icon.PNG|26px]] [[Indigo Strike]]
|[[File:Frozen_Stance-icon.png|26px]] [[Frozen Stance]]<br />[[File:Brisk_Barrier_-icon.PNG|26px]] [[Brisk Barrier]]
|[[File:Ice_Twirl-icon.png|26px]] [[Ice Twirl]]<br />[[File:Frozen_Star-icon.PNG|26px]] [[Frozen Star]]
|[[File:Snow-flawke-icon.png|26px]] [[Snow Flawke]]<br />[[File:Hail-flurry-icon.png|26px]] [[Hail Flurry]]
|-
|2
|[[File:Indigo_Rush-icon.PNG|26px]] [[Indigo Rush]]
|[[File:Freeze_Frame-icon.png|26px]] [[Freeze Frame]]<br />[[File:Icy_Bastion-icon.png|26px]] [[Icy Bastion]]
|[[File:Ice_Tornado-icon.png|26px]] [[Ice Tornado]]<br />[[File:Blizzard_Hawk_-icon.PNG|26px]] [[Blizzard Hawk]]
|[[File:Frigid-flawke-icon.png|26px]] [[Frigid Flawke]]<br />[[File:Hail-storm-icon.png|26px]] [[Hail Storm]]
|-
|3
|
|[[File:Crystal-keeper-icon.png|26px]] [[Crystal Keeper]]<br />[[File:Fimbulvetr-icon.png|26px]] [[Fimbulvetr]]
|[[File:Polar-pirouette-icon.png|26px]] [[Polar Pirouette]]<br />[[File:Eternal-winter-icon.png|26px]] [[Eternal Winter]]
|[[File:Gatling-arctillery-icon.png|26px]] [[Gatling Arctillery]]
|-
|rowspan=3|[[Shock]]
|1
|[[File:Amber Dash -icon.PNG|26px]] [[Amber Strike]]<br />[[File:Thunder Dart -icon.PNG|26px]] [[Thunder Dart]]
|[[File:Clock_Block_-icon.PNG|26px]] [[Clock Block]]
|[[File:Tesla Twist -icon.PNG|26px]] [[Tesla Twist]]<br />[[File:Plasma Spike -icon.PNG|26px]] [[Plasma Spike]]
|[[File:Diving Spark -icon.PNG|26px]] [[Diving Spark]]<br />[[File:Homing Wisp.PNG|26px]] [[Homing Wisp]]
|-
|2
|[[File:Amber Breaker -icon.PNG|26px]] [[Amber Breaker]]<br />[[File:Storm Walker -icon.PNG|26px]] [[Storm Walker]]
|[[File:Glitch Time -icon.PNG|26px]] [[Glitch Time]]
|[[File:Tesla Waltz -icon.PNG|26px]] [[Tesla Waltz]]<br />[[File:Battery Assault -icon.PNG|26px]] [[Battery Assault]]
|[[File:Chain Blitz -icon.PNG|26px]] [[Chain Blitz]]<br />[[File:Radiant Swarm -icon.PNG|26px]] [[Radiant Swarm]]
|-
|3
|[[File:Flickering-stars-icon.png|26px]] [[Flickering Stars]]<br />[[File:Lightning-prophecy-icon.png|26px]] [[Lightning Prophecy]]
|
|[[File:Song-of-storms-icon.png|26px]] [[Song of Storms]]
|[[File:Mjölnir-icon.png|26px]] [[Mjölnir]]<br />[[File:Celestial-legion-icon.png|26px]] [[Celestial Legion]]
|-
|rowspan=3|[[Wave]]
|1
|[[File:Verdant_Strike_-icon.PNG|26px]] [[Verdant Strike]]<br />[[File:Warp_Decoy_-icon.PNG|26px]] [[Warp Decoy]]
|[[File:Pain_Grip-icon.PNG|26px]] [[Pain Grip]]<br />[[File:Guarding_Gale-icon.PNG|26px]] [[Guarding Gale]]
|[[File:Ki_Thrust-icon.PNG|26px]] [[Ki Thrust]]
|[[File:Fae_Round_-icon.PNG|26px]] [[Fae Round]]<br />[[File:Essence_Drain_-icon.PNG|26px]] [[Essence Drain]]
|-
|2
|[[File:Verdant_Tide-icon.PNG|26px]] [[Verdant Stream]]<br />[[File:Toxic_Revenant_-icon.PNG|26px]] [[Toxic Revenant]]
|[[File:Circle_of_Valor-icon.PNG|26px]] [[Circle of Valor]]<br />[[File:Poltergeist-icon.PNG|26px]] [[Poltergeist]]
|[[File:Spirit_Blast-icon.PNG|26px]] [[Spirit Blast]]
|[[File:Elven_Orb-icon.PNG|26px]] [[Elven Orb]]<br />[[File:Vital_Pulse_-icon.PNG|26px]] [[Vital Pulse]]
|-
|3
|[[File:Vortex-tide-icon.png|26px]] [[Vortex Tide]]<br />[[File:Gungnir-icon.png|26px]] [[Gungnir]]
|[[File:Karma-scale-icon.png|26px]] [[Karma Scale]]
|
|[[File:Ether-snipe-icon.png|26px]] [[Ether Snipe]]<br />[[File:Wave-motion-beam-icon.png|26px]] [[Wave Motion Beam]]
|}
==Other Classes==
The known combat arts used by other classes are listed here.
As the full details aren't known for every combat art here, there is some conjecture in their placement in these tables. Any uncertainty that exists is noted below.
===Triblader Combat Arts===
Used by [[Lukas Fink|Schneider]], [[Luke]] and [[Fan Cameos#Wervyn|Wervyn]].
{|class="wikitable"
{|class="wikitable"
!Element
!Element
!Level
!Level
!Dash Arts
!Dash Arts
!Melee Arts
|-
|Neutral
|1
|[[Combat Arts/Neutral Dash|Erstschlag]]
|[[Combat Arts/Neutral Melee|Wirbelschlitzer]]
|-
|Heat
|1
|[[Combat Arts/Heat Dash|Feuersprint]]
|[[Combat Arts/Heat Melee|Flammenwirbler]]
|-
|Cold
|1
|[[Combat Arts/Cold Dash|Eisbahn]]
|[[Combat Arts/Cold Melee|Kältewirbler]]
|-
|Shock
|1
|[[Combat Arts/Shock Dash|Donnerpfeil]]
|[[Combat Arts/Shock Melee|Schockwirbler]]
|-
|rowspan=2|Wave
|1
|[[Combat Arts/Wave Dash|Wellenritt]]
|[[Combat Arts/Wave Melee|Wellenwirbler]]
|-
|2
|[[Combat Arts/Wave Dash|Wervyn's combat art]]<ref name="wervyn" />
|
|}
===Quadroguard Combat Arts===
Used by [[Joern]].
{|class="wikitable"
!Element
!Level
!Guard Arts
!Guard Arts
!Melee Arts
|-
|Neutral
|1
|[[Combat Arts/Neutral Guard|Kinetic Shield]]
|[[Combat Arts/Neutral Melee|Gravity Taunt]]<ref name="joern" />
|-
|Heat
|1
|[[Combat Arts/Heat Guard|Heatshield]]
|[[Combat Arts/Heat Melee|Heat Taunt]]<ref name="joern" />
|-
|Cold
|1
|[[Combat Arts/Cold Guard|Coldshield]]
|[[Combat Arts/Cold Melee|Cold Taunt]]<ref name="joern" />
|-
|Shock
|1
|[[Combat Arts/Shock Guard|Shockshield]]
|[[Combat Arts/Shock Melee|Shock Taunt]]<ref name="joern" />
|-
|Wave
|1
|[[Combat Arts/Wave Guard|Waveshield]]
|[[Combat Arts/Wave Melee|Wave Taunt]]<ref name="joern" />
|}
===Pentafist Combat Arts===
Used by [[Emilie-Sophie de Belmond|Emilie]].
{|class="wikitable"
!Element
!Level
!Dash Arts
!Melee Arts
!Melee Arts
!Throw Arts
!Throw Arts
|-
|-
|rowspan=2|Neutral
|Neutral
|1
|[[Combat Arts/Neutral Dash|Azure Strike]]
|[[Combat Arts/Neutral Melee|Beatdown]]
|[[Combat Arts/Neutral Throw|Ball of Fist]]
|-
|Heat
|1
|1
|[[File:Azure-strike-icon.png]] [[Azure Strike]]<br />[[File:First-cut-icon.png]] [[First Cut]]
|[[Combat Arts/Heat Dash|Crimson Strike]]
|[[File:Guard-sphere-icon.png]] [[Guard Sphere]]<br />[[File:Proximity-blast-icon.png]] [[Proximity Blast]]
|[[Combat Arts/Heat Melee|Faucon Poing]]
|[[File:Sphere-saw-icon.png]] [[Sphere Saw]]<br />[[File:Spin-dance-icon.png]] [[Spin Dance]]
|
|[[File:Ball-of-steel-icon.png]] [[Ball of Steel]]<br />[[File:Bullet-rain-icon.png]] [[Bullet Rain]]
|-
|-
|2
|Cold
|[[File:Azure-surge-icon.png]][[Azure Surge]]
|1
[[File:Final-showdown-icon.png]][[Final Showdown]]
|
|[[File:Blade_Sphere-icon.PNG]][[Blade Sphere]]
|[[Combat Arts/Cold Melee|Frozen Cage]]
[[File:Vortex_Blast-icon.PNG]][[Vortex Blast]]
|[[Combat Arts/Cold Throw|Freeze Nails]]
|[[File:Spiral_Dance-icon.PNG]][[Spiral Dance]]<br />[[File:Sphere_Storm-icon.PNG]][[Sphere Storm]]
|[[File:Ball_of_Boomerang-icon.PNG]][[Ball of Boomerang]]
[[File:Bullet_Inferno-icon.PNG]][[Bullet Inferno]]
|-
|-
|rowspan=3|Heat
|Shock
|1
|1
|[[File:Ashen-mine-icon.png]] [[Ashen Mine]]<br />[[File:Crimson-strike-icon.png]] [[Crimson Strike]]
|[[Combat Arts/Shock Dash|Amber Thrust]]
|[[File:Ring-of-fire-icon.png]] [[Ring Of Fire]]<br />[[File:Recoil_Trumpet-icon.PNG]][[Recoil Trumpet]]
|[[Combat Arts/Shock Melee|Pummeling Strike]]
|[[File:Fire-whirl-icon.png]] [[Fire Whirl]]<br />[[File:Flame-jab-icon.png]] [[Flame Jab]]
|
|[[File:Burn!-icon.png]] [[Burn!]]
|-
|-
|2
|Wave
|[[File:Mine_Valley_-icon.PNG]][[Mine Valley]]<br />[[File:Crimson_Stream_-icon.PNG]][[Crimson Stream]]
|1
|[[File:Burning_Pulse-icon.PNG]][[Burning Pulse]]
|
[[File:Kindling_Farfare-icon.PNG]][[Kindling Fanfare]]
|[[Combat Arts/Wave Melee|Palm Basher]]
|[[File:Calamity_Trigger-icon.PNG]][[Calamity Trigger]]
|[[Combat Arts/Wave Throw|Fae Stream]]
[[File:Blazing_Dragon-icon.PNG]][[Blazing Dragon]]
|}
|[[File:Flare_Burn!-icon.PNG]][[Flare Burn!]]
 
===Hexacast Combat Arts===
Used by [[Toby Tremblay|C'tron]] and [[Lily]].
 
{|class="wikitable"
!Element
!Level
!Guard Arts
!Throw Arts
|-
|Neutral
|1
|
|[[Combat Arts/Neutral Throw|MAGIC MISSILE]]<br />[[Combat Arts/Neutral Throw|BUFF H3X!]]<ref name="hex" />
|-
|-
|3
|Heat
|Unknown
|1
|Unknown x2
|
|[[Shizuka Special]]<br />Unknown
|[[Combat Arts/Heat Throw|Heat Missile]]
|N/A
|-
|-
|rowspan=3|Cold
|rowspan=3|Cold
|1
|1
|[[Indigo Strike]]
|[[Combat Arts/Cold Guard|Lily's ice wall]]<ref name="lily" />
|[[File:Brisk_Barrier_-icon.PNG]][[Brisk Barrier]]<br />[[File:Frozen_Stance-icon.png]][[Frozen Stance]]
|[[Combat Arts/Cold Throw|Cold Missile]]
|[[File:Ice_Twirl-icon.png]][[Ice Twirl]]<br />[[File:Frozen_Star-icon.PNG]][[Frozen Star]]
|[[File:Hail-flurry-icon.png]][[Hail Flurry]]<br />[[File:Snow-flawke-icon.png]][[Snow Flawke]]
|-
|-
|2
|2
|[[Indigo Rush]]
|
|[[File:Icy_Bastion-icon.png]][[Icy Bastion]]<br />[[File:Freeze_Frame-icon.png]][[Freeze Frame]]
|[[Combat Arts/Cold Throw|Lily's ice blast]]<ref name="lily" />
|[[File:Ice_Tornado-icon.png]][[Ice Tornado]]<br />[[File:Blizzard_Hawk_-icon.PNG]][[Blizzard Hawk]]
|[[File:Hail-storm-icon.png]][[Hail Storm]]
[[File:Frigid-flawke-icon.png]][[Frigid Flawke]]
|-
|-
|3
|3
|N/A
|[[Combat Arts/Cold Guard|Lily's snowflake shield]]<ref name="lily" />
|Unknown x2
|
|Unknown x2
|Unknown
|-
|-
|rowspan=3|Shock
|rowspan=3|Shock
|1
|1
|[[File:Amber Dash -icon.PNG]][[Amber Strike]]<br />[[File:Thunder Dart -icon.PNG]][[Thunder Dart]]
|
|[[Clock Block]]
|[[Combat Arts/Shock Throw|Shock Missile]]<br />[[Combat Arts/Shock Throw|Lily's lightning bolt]]<ref name="lily" />
|[[File:Tesla Twist -icon.PNG]][[Tesla Twist]]<br />[[File:Plasma Spike -icon.PNG]][[Plasma Spike]]
|[[File:Diving Spark -icon.PNG]][[Diving Spark]]<br />[[File:Homing Wisp.PNG]][[Homing Wisp]]
|-
|-
|2
|2
|[[File:Amber Breaker -icon.PNG]][[Amber Breaker]]<br />[[File:Storm Walker -icon.PNG]][[Storm Walker]]
|
|[[File:Glitch Time -icon.PNG]][[Glitch Time]]
|[[Combat Arts/Shock Throw|Lily's slow lightning orb]]<ref name="lily" />
|[[File:Tesla Waltz -icon.PNG]][[Tesla Waltz]]<br />[[File:Battery Assault -icon.PNG]][[Battery Assault]]
|[[File:Chain Blitz -icon.PNG]][[Chain Blitz]]<br />[[File:Radiant Swarm -icon.PNG]][[Radiant Swarm]]
|-
|-
|3
|3
|Unknown x2
|[[Combat Arts/Shock Guard|Lily's lightning bolt shield]]<ref name="lily" />
|N/A
|[[Combat Arts/Shock Throw|Lily's chain lightning orb]]<ref name="lily" />
|Unknown
|Unknown x2
|-
|-
|rowspan=3|Wave
|rowspan=3|Wave
|1
|1
|[[File:Verdant_Strike_-icon.PNG]][[Verdant Strike]]<br />[[File:Warp_Decoy_-icon.PNG]][[Warp Decoy]]
|
|[[File:Guarding_Gale-icon.PNG]][[Guarding Gale]]<br />[[File:Pain_Grip-icon.PNG]][[Pain Grip]]
|[[Combat Arts/Wave Throw|Wave Missile]]<br />[[Combat Arts/Wave Throw|Lily's bubble attack]]<ref name="lily" />
|[[Ki Thrust]]
|[[File:Fae_Round_-icon.PNG]][[Fae Round]]<br />[[File:Essence_Drain_-icon.PNG]][[Essence Drain]]
|-
|-
|2
|2
|[[File:Verdant_Tide-icon.PNG]][[Verdant Tide]]<br />[[File:Toxic_Revenant_-icon.PNG]][[Toxic Revenant]]
|[[Combat Arts/Wave Guard|Lily's wave explosion]]<ref name="lily" />
|[[File:Circle_of_Valor-icon.PNG]][[Circle of Valor]]
|
[[File:Poltergeist-icon.PNG]][[Poltergeist]]
|[[Spirit Blast]]
|[[File:Elven_Orb-icon.PNG]][[Elven Orb]]<br />[[File:Vital_Pulse_-icon.PNG]][[Vital Pulse]]
|-
|-
|3
|3
|Unknown
|[[Combat Arts/Wave Guard|Lily's wave explosion aura]]<ref name="lily" />
|Unknown x2
|[[Combat Arts/Wave Throw|Lily's tornado attack]]<ref name="lily" />
|N/A
|Unknown x2
|}
|}


[[Category: Combat]]
<references>
<ref name="wervyn">As Wervyn's combat art is only seen in a cutscene, no actual details are known about it. Its classification here as a level 2 wave dash art is based solely on its appearance.</ref>
<ref name="joern">Joern's taunts are actually classified as both melee and throw arts in the code, so that he will use them against any enemy regardless of that enemy's effective strategies. They are listed as melee arts here since they do not involve projectiles.</ref>
<ref name="hex">BUFF H3X! is a combat art for C'tron which was featured in promotional materials and is fully coded, but was never actually used.</ref>
<ref name="lily">As Lily only appears as an enemy, the types of her combat arts are not confirmed. They are all classified as throw and guard arts here based on their effects.</ref>
</references>
 
 
[[Category:Combat]]

Latest revision as of 23:18, 26 October 2022

Combat Arts are special moves that players of CrossWorlds can use. There are four types of Combat Arts, aligned with the four basic combat actions: Melee Arts, Throw Arts, Dash Arts and Guard Arts. What you are doing while starting a combat art (standing, aiming, dashing, or guarding) determines the type of combat art performed. For example, if you use your combat art while guarding you will use a Guard Art, or if you use your combat art while dashing you will use a Dash Art. There are three levels of combat arts, and once unlocked the higher-level arts can be used by holding the Special key for longer, causing Lea to charge up. Higher level arts are more powerful but cost more to use.

Each element has its own set of combat arts, that can only be used while in that elemental mode. For every combination of type, level and element, there are between zero and two combat arts available. In the case where there are two, only one may be active at a time, exchanged in the Circuits menu. You can select which combat arts you like best or specialize around your current situation, but you cannot swap in the middle of combat since you can't access the main menu. Lea has a total of 92 combat arts - 16 neutral and 19 for each element.

In CrossWorlds, each class has a unique pool of combat arts, making a total of 460 combat arts. In practice, however, only a few select combat arts from the non-Spheromancer pools will be seen in-game.

Using a combat art uses SP (Special Points), with higher-level combat arts costing more: 1 SP for level 1, 3 SP for level 2, and 6 SP for level 3. Generally the total impact (damage, knockback, duration, etc.) of higher-level combat arts scales linearly with SP spent. Blue SP recharges automatically, faster outside combat, thereafter you must attack enemies to charge purple SP. This means level 1 combat arts are always available, but for most of the game higher levels are only available during combat where you are actively engaged.

Spheromancer Combat Arts

Element Level Dash Arts Guard Arts Melee Arts Throw Arts
Neutral 1 Azure Strike
First Cut
Proximity Blast
Guard Sphere
Spin Dance
Sphere Saw
Ball of Steel
Bullet Rain
2 Azure Surge
Final Showdown
Vortex Blast
Blade Sphere
Spiral Dance
Sphere Storm
Ball of Boomerang
Bullet Inferno
Heat 1 Crimson Strike
Ashen Mine
Recoil Trumpet
Ring of Fire
Fire Whirl
Flame Jab
Burn!
2 Crimson Stream
Mine Valley
Kindling Fanfare
Burning Pulse
Calamity Trigger
Blazing Dragon
Flare Burn!
3 Scarlet Rain Ignite Embers
Ancient Sun
Ragnarök
Vermillion Echo
Cold 1 Indigo Strike Frozen Stance
Brisk Barrier
Ice Twirl
Frozen Star
Snow Flawke
Hail Flurry
2 Indigo Rush Freeze Frame
Icy Bastion
Ice Tornado
Blizzard Hawk
Frigid Flawke
Hail Storm
3 Crystal Keeper
Fimbulvetr
Polar Pirouette
Eternal Winter
Gatling Arctillery
Shock 1 Amber Strike
Thunder Dart
Clock Block Tesla Twist
Plasma Spike
Diving Spark
Homing Wisp
2 Amber Breaker
Storm Walker
Glitch Time Tesla Waltz
Battery Assault
Chain Blitz
Radiant Swarm
3 Flickering Stars
Lightning Prophecy
Song of Storms Mjölnir
Celestial Legion
Wave 1 Verdant Strike
Warp Decoy
Pain Grip
Guarding Gale
Ki Thrust Fae Round
Essence Drain
2 Verdant Stream
Toxic Revenant
Circle of Valor
Poltergeist
Spirit Blast Elven Orb
Vital Pulse
3 Vortex Tide
Gungnir
Karma Scale Ether Snipe
Wave Motion Beam

Other Classes

The known combat arts used by other classes are listed here.

As the full details aren't known for every combat art here, there is some conjecture in their placement in these tables. Any uncertainty that exists is noted below.

Triblader Combat Arts

Used by Schneider, Luke and Wervyn.

Element Level Dash Arts Melee Arts
Neutral 1 Erstschlag Wirbelschlitzer
Heat 1 Feuersprint Flammenwirbler
Cold 1 Eisbahn Kältewirbler
Shock 1 Donnerpfeil Schockwirbler
Wave 1 Wellenritt Wellenwirbler
2 Wervyn's combat art<ref name="wervyn" />

Quadroguard Combat Arts

Used by Joern.

Element Level Guard Arts Melee Arts
Neutral 1 Kinetic Shield Gravity Taunt<ref name="joern" />
Heat 1 Heatshield Heat Taunt<ref name="joern" />
Cold 1 Coldshield Cold Taunt<ref name="joern" />
Shock 1 Shockshield Shock Taunt<ref name="joern" />
Wave 1 Waveshield Wave Taunt<ref name="joern" />

Pentafist Combat Arts

Used by Emilie.

Element Level Dash Arts Melee Arts Throw Arts
Neutral 1 Azure Strike Beatdown Ball of Fist
Heat 1 Crimson Strike Faucon Poing
Cold 1 Frozen Cage Freeze Nails
Shock 1 Amber Thrust Pummeling Strike
Wave 1 Palm Basher Fae Stream

Hexacast Combat Arts

Used by C'tron and Lily.

Element Level Guard Arts Throw Arts
Neutral 1 MAGIC MISSILE
BUFF H3X!<ref name="hex" />
Heat 1 Heat Missile
Cold 1 Lily's ice wall<ref name="lily" /> Cold Missile
2 Lily's ice blast<ref name="lily" />
3 Lily's snowflake shield<ref name="lily" />
Shock 1 Shock Missile
Lily's lightning bolt<ref name="lily" />
2 Lily's slow lightning orb<ref name="lily" />
3 Lily's lightning bolt shield<ref name="lily" /> Lily's chain lightning orb<ref name="lily" />
Wave 1 Wave Missile
Lily's bubble attack<ref name="lily" />
2 Lily's wave explosion<ref name="lily" />
3 Lily's wave explosion aura<ref name="lily" /> Lily's tornado attack<ref name="lily" />

<references> <ref name="wervyn">As Wervyn's combat art is only seen in a cutscene, no actual details are known about it. Its classification here as a level 2 wave dash art is based solely on its appearance.</ref> <ref name="joern">Joern's taunts are actually classified as both melee and throw arts in the code, so that he will use them against any enemy regardless of that enemy's effective strategies. They are listed as melee arts here since they do not involve projectiles.</ref> <ref name="hex">BUFF H3X! is a combat art for C'tron which was featured in promotional materials and is fully coded, but was never actually used.</ref> <ref name="lily">As Lily only appears as an enemy, the types of her combat arts are not confirmed. They are all classified as throw and guard arts here based on their effects.</ref> </references>