Balls: Difference between revisions
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'''Balls''' | Throwing '''Balls''' is one of the four basic [[Combat]] actions, along with [[Melee]], [[Guarding]], and [[Dashing]]. The proper name for Balls is VRPs (Virtual Ricochet Projectiles), and all [[Avatar]]s of [[CrossWorlds]] use them as ranged attacks, appearing as the iconic shape for their class. As a [[Spheromancer]], Lea's VRPs are spherical. | ||
==Regular or Charged== | |||
Ball throwing is literally straightforward; balls travel straight in the direction thrown until they hit a surface or valid target, and such a target takes damage. Lea is not accurate from an idle stance, so you must spend time aiming to get good shots. The balls can be immediately thrown one after another for a consistent barrage, or held longer to charge up. Charged balls do more damage per hit, but the time spent to charge usually results in lower damage over time. Charged balls also inflict [[Status Conditions]], ricochet off walls up to 3 times without losing speed, don't contribute to [[Elements#Elemental Load|elemental load]], and break certain [[monsters]]. VRPs are affected by [[elements]], just like [[Melee|VPIs]]. | |||
==VRPs in Puzzles== | ==VRPs in Puzzles== | ||
VRPs, especially charged ones, are the main tool to solve [[Puzzle_Elements|puzzles]] in CrossCode. They are used to activate switches, solve | VRPs, especially charged ones, are the main tool to solve [[Puzzle_Elements|puzzles]] in CrossCode. They are used to activate switches, solve ricochet puzzles, launch keys into locks, knock around bombs and bubbles, and make a variety of changes specific to their element. There are also ball changers, which change the way a ball behaves; they can turn a ball into a certain element, change its direction or slow it down. | ||
==Combat Arts== | ==Combat Arts== | ||
Throw Combat Arts | Throw Combat Arts are executed by charging while aiming. The next ball can be charged while executing the art, so it can be thrown as a charged ball the instant the art finishes. This is most apparent when using a controller. | ||
{|class="wikitable" | {|class="wikitable" | ||
!colspan=6|Throw Arts | !colspan=6|Throw Arts | ||
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|Level | |Level | ||
![[Combat Arts/Neutral Throw|Neutral]] | ![[Combat Arts/Neutral Throw|Neutral]] | ||
![[Combat Arts/Wave Throw|Wave]] | |||
![[Combat Arts/Shock Throw|Shock]] | |||
![[Combat Arts/Cold Throw|Cold]] | ![[Combat Arts/Cold Throw|Cold]] | ||
![[Combat Arts/Heat Throw|Heat]] | ![[Combat Arts/Heat Throw|Heat]] | ||
|- | |- | ||
|rowspan=1|<center>1</center> | |rowspan=1|<center>1</center> | ||
|[[File:Ball-of-steel-icon.png]] [[Ball of Steel]]<br />[[File:Bullet-rain-icon.png]] [[Bullet Rain]] | |[[File:Ball-of-steel-icon.png]] [[Ball of Steel]]<br />[[File:Bullet-rain-icon.png]] [[Bullet Rain]] | ||
|[[File:Fae_Round_-icon.PNG]] [[Fae Round]]<br />[[File:Essence_Drain_-icon.PNG]] [[Essence Drain]] | |||
|[[File:Diving_Spark_-icon.PNG]] [[Diving Spark]]<br />[[File:Homing_Wisp.PNG]] [[Homing Wisp]] | |||
|[[File:Snow-flawke-icon.png]] [[Snow Flawke]]<br />[[File:Hail-flurry-icon.png]] [[Hail Flurry]] | |[[File:Snow-flawke-icon.png]] [[Snow Flawke]]<br />[[File:Hail-flurry-icon.png]] [[Hail Flurry]] | ||
|[[File:Burn!-icon.png]] [[Burn!]] | |[[File:Burn!-icon.png]] [[Burn!]] | ||
|- | |- | ||
|rowspan=1|<center>2</center> | |rowspan=1|<center>2</center> | ||
|[[File:Ball_of_Boomerang-icon.PNG]] [[Ball of Boomerang]]<br />[[File:Bullet_Inferno-icon.PNG]] [[Bullet Inferno]] | |[[File:Ball_of_Boomerang-icon.PNG]] [[Ball of Boomerang]]<br />[[File:Bullet_Inferno-icon.PNG]] [[Bullet Inferno]] | ||
|[[File:Elven_Orb-icon.PNG]] [[Elven Orb]]<br />[[File:Vital_Pulse_-icon.PNG]] [[Vital Pulse]] | |||
|[[File:Chain_Blitz_-icon.PNG]] [[Chain Blitz]]<br />[[File:Radiant_Swarm_-icon.PNG]] [[Radiant Swarm]] | |||
|[[File:Frigid-flawke-icon.png]] [[Frigid Flawke]]<br />[[File:Hail-storm-icon.png]] [[Hail Storm]] | |[[File:Frigid-flawke-icon.png]] [[Frigid Flawke]]<br />[[File:Hail-storm-icon.png]] [[Hail Storm]] | ||
|[[File:Flare_Burn!-icon.PNG]] [[Flare Burn!]] | |[[File:Flare_Burn!-icon.PNG]] [[Flare Burn!]] | ||
|- | |- | ||
|rowspan=1|<center>3</center> | |rowspan=1|<center>3</center> | ||
| | | | ||
|[[File:Ether-snipe-icon.png]] [[Ether Snipe]]<br />[[File:Wave-motion-beam-icon.png]] [[Wave Motion Beam]] | |||
|[[File:Mjölnir-icon.png]] [[Mjölnir]]<br />[[File:Celestial-legion-icon.png]] [[Celestial Legion]] | |||
|[[File:Gatling-arctillery-icon.png]] [[Gatling Arctillery]] | |[[File:Gatling-arctillery-icon.png]] [[Gatling Arctillery]] | ||
| | | | ||
|} | |} |
Latest revision as of 01:06, 3 February 2023
Throwing Balls is one of the four basic Combat actions, along with Melee, Guarding, and Dashing. The proper name for Balls is VRPs (Virtual Ricochet Projectiles), and all Avatars of CrossWorlds use them as ranged attacks, appearing as the iconic shape for their class. As a Spheromancer, Lea's VRPs are spherical.
Regular or Charged
Ball throwing is literally straightforward; balls travel straight in the direction thrown until they hit a surface or valid target, and such a target takes damage. Lea is not accurate from an idle stance, so you must spend time aiming to get good shots. The balls can be immediately thrown one after another for a consistent barrage, or held longer to charge up. Charged balls do more damage per hit, but the time spent to charge usually results in lower damage over time. Charged balls also inflict Status Conditions, ricochet off walls up to 3 times without losing speed, don't contribute to elemental load, and break certain monsters. VRPs are affected by elements, just like VPIs.
VRPs in Puzzles
VRPs, especially charged ones, are the main tool to solve puzzles in CrossCode. They are used to activate switches, solve ricochet puzzles, launch keys into locks, knock around bombs and bubbles, and make a variety of changes specific to their element. There are also ball changers, which change the way a ball behaves; they can turn a ball into a certain element, change its direction or slow it down.
Combat Arts
Throw Combat Arts are executed by charging while aiming. The next ball can be charged while executing the art, so it can be thrown as a charged ball the instant the art finishes. This is most apparent when using a controller.
Trivia
In the first versions of CrossCode the character used to stop walking while aiming a ball. For testing Lachsen removed that and found out that it was far smoother to play the game without stopping.
Gallery
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Lea using VRPs to defeat Hedgehags
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Lea using VRPs to solve puzzles