Combat Arts

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Combat Arts are special moves that players of CrossWorlds can use. There are four types of Combat Arts, aligned with the four basic combat actions: Melee Arts, Throw Arts, Dash Arts and Guard Arts. What you are doing while starting a combat art (standing, aiming, dashing, or guarding) determines the type of combat art performed. For example, if you use your combat art while guarding you will use a Guard Art, or if you use your combat art while dashing you will use a Dash Art. There are three levels of combat arts, and once unlocked the higher-level arts can be used by holding the Special key for longer, causing Lea to charge up. Higher level arts are more powerful but cost more to use.

Each element has its own set of combat arts, that can only be used while in that elemental mode. For every combination of type, level and element, there are between zero and two combat arts available. In the case where there are two, only one may be active at a time, exchanged in the Circuits menu. You can select which combat arts you like best or specialize around your current situation, but you cannot swap in the middle of combat since you can't access the main menu. Lea has a total of 92 combat arts - 16 neutral and 19 for each element.

In CrossWorlds, each class has a unique pool of combat arts, making a total of 460 combat arts. In practice, however, only a few select combat arts from the non-Spheromancer pools will be seen in-game.

Using a combat art uses SP (Special Points), with higher-level combat arts costing more: 1 SP for level 1, 3 SP for level 2, and 6 SP for level 3. Generally the total impact (damage, knockback, duration, etc.) of higher-level combat arts scales linearly with SP spent. Blue SP recharges automatically, faster outside combat, thereafter you must attack enemies to charge purple SP. This means level 1 combat arts are always available, but for most of the game higher levels are only available during combat where you are actively engaged.

Spheromancer Combat Arts

Element Level Dash Arts Guard Arts Melee Arts Throw Arts
Neutral 1 Azure Strike
First Cut
Proximity Blast
Guard Sphere
Spin Dance
Sphere Saw
Ball of Steel
Bullet Rain
2 Azure Surge
Final Showdown
Vortex Blast
Blade Sphere
Spiral Dance
Sphere Storm
Ball of Boomerang
Bullet Inferno
Heat 1 Crimson Strike
Ashen Mine
Recoil Trumpet
Ring of Fire
Fire Whirl
Flame Jab
Burn!
2 Crimson Stream
Mine Valley
Kindling Fanfare
Burning Pulse
Calamity Trigger
Blazing Dragon
Flare Burn!
3 Scarlet Rain Ignite Embers
Ancient Sun
Ragnarök
Vermillion Echo
Cold 1 Indigo Strike Frozen Stance
Brisk Barrier
Ice Twirl
Frozen Star
Snow Flawke
Hail Flurry
2 Indigo Rush Freeze Frame
Icy Bastion
Ice Tornado
Blizzard Hawk
Frigid Flawke
Hail Storm
3 Crystal Keeper
Fimbulvetr
Polar Pirouette
Eternal Winter
Gatling Arctillery
Shock 1 Amber Strike
Thunder Dart
Clock Block Tesla Twist
Plasma Spike
Diving Spark
Homing Wisp
2 Amber Breaker
Storm Walker
Glitch Time Tesla Waltz
Battery Assault
Chain Blitz
Radiant Swarm
3 Flickering Stars
Lightning Prophecy
Song of Storms Mjölnir
Celestial Legion
Wave 1 Verdant Strike
Warp Decoy
Pain Grip
Guarding Gale
Ki Thrust Fae Round
Essence Drain
2 Verdant Stream
Toxic Revenant
Circle of Valor
Poltergeist
Spirit Blast Elven Orb
Vital Pulse
3 Vortex Tide
Gungnir
Karma Scale Ether Snipe
Wave Motion Beam

Other Classes

The known combat arts used by other classes are listed here.

As the full details aren't known for every combat art here, there is some conjecture in their placement in these tables. Any uncertainty that exists is noted below.

Triblader Combat Arts

Used by Schneider, Luke and Wervyn.

Element Level Dash Arts Melee Arts
Neutral 1 Erstschlag Wirbelschlitzer
Heat 1 Feuersprint Flammenwirbler
Cold 1 Eisbahn Kältewirbler
Shock 1 Donnerpfeil Schockwirbler
Wave 1 Wellenritt Wellenwirbler
2 Wervyn's combat art<ref name="wervyn" />

Quadroguard Combat Arts

Used by Joern.

Element Level Guard Arts Melee Arts
Neutral 1 Kinetic Shield Gravity Taunt<ref name="joern" />
Heat 1 Heatshield Heat Taunt<ref name="joern" />
Cold 1 Coldshield Cold Taunt<ref name="joern" />
Shock 1 Shockshield Shock Taunt<ref name="joern" />
Wave 1 Waveshield Wave Taunt<ref name="joern" />

Pentafist Combat Arts

Used by Emilie.

Element Level Dash Arts Melee Arts Throw Arts
Neutral 1 Azure Strike Beatdown Ball of Fist
Heat 1 Crimson Strike Faucon Poing
Cold 1 Frozen Cage Freeze Nails
Shock 1 Amber Thrust Pummeling Strike
Wave 1 Palm Basher Fae Stream

Hexacast Combat Arts

Used by C'tron and Lily.

Element Level Guard Arts Throw Arts
Neutral 1 MAGIC MISSILE
BUFF H3X!<ref name="hex" />
Heat 1 Heat Missile
Cold 1 Lily's ice wall<ref name="lily" /> Cold Missile
2 Lily's ice blast<ref name="lily" />
3 Lily's snowflake shield<ref name="lily" />
Shock 1 Shock Missile
Lily's lightning bolt<ref name="lily" />
2 Lily's slow lightning orb<ref name="lily" />
3 Lily's lightning bolt shield<ref name="lily" /> Lily's chain lightning orb<ref name="lily" />
Wave 1 Wave Missile
Lily's bubble attack<ref name="lily" />
2 Lily's wave explosion<ref name="lily" />
3 Lily's wave explosion aura<ref name="lily" /> Lily's tornado attack<ref name="lily" />

<references> <ref name="wervyn">As Wervyn's combat art is only seen in a cutscene, no actual details are known about it. Its classification here as a level 2 wave dash art is based solely on its appearance.</ref> <ref name="joern">Joern's taunts are actually classified as both melee and throw arts in the code, so that he will use them against any enemy regardless of that enemy's effective strategies. They are listed as melee arts here since they do not involve projectiles.</ref> <ref name="hex">BUFF H3X! is a combat art for C'tron which was featured in promotional materials and is fully coded, but was never actually used.</ref> <ref name="lily">As Lily only appears as an enemy, the types of her combat arts are not confirmed. They are all classified as throw and guard arts here based on their effects.</ref> </references>